Who We Are

We're writers, designers, directors, and coders.

We love story. We're based in the UK and Canada, and we work on projects all over the world.

What’s your story?

  • Matt Gibbs

    PARTNER
    Writer/Editor/Game Designer

    Matt is a writer and editor. He has worked on games such as DICE’s Battlefield 1, Creative Assembly’s Total War: Rome II, Sega’s Binary Domain, and Ubisoft Reflections’ Driver San Francisco.

    Alongside his work for Talespinners, he is the Managing Editor of Improper Books, a comic and book publishing studio focused on creator-owned stories that have a touch of the fairy tale or otherworldly about them.

    Before going freelance, he worked in creative services for Sony Computer Entertainment Europe. Originally a field archaeologist, he has worked on sites covering the Mesolithic to the Medieval throughout the United Kingdom.

    Among many other Talespinners projects, he’s recently completed work on The Almost Gone by Happy Volcano and Maid of Sker by Wales Interactive.

  • Chris Tihor

    PARTNER
    Writer/Editor/Game Designer

    Chris is a writer and game designer with over twenty years of game and software development experience. He has a background in the arts and a never-ending love affair with geek culture and has written for video games, comic books, and role-playing and board games.

    Before Talespinners, he worked with studios such as Harebrained Schemes, Tap Tap Tap, and Headless Chicken. He’s best known as the creator of the award-winning game Mandatory Upgrade: X Marks the Spot.

    With Talespinners, he's worked on Nancy Drew: Midnight in Salem for HeR Interactive, the BAFTA award-winning game Agatha Christie: Hercule Poirot - The First Cases for Blazing Griffin, and as the lead puzzle designer for the Red Bull Mind Gamers: Puzzle Challenge, as well as a number of other projects that he’s not allowed to talk about yet. He firmly believes that every game should have cats that you can pet.

    He’s based in Victoria, BC, Canada.

  • MICHELLE CLOUGH

    PARTNER
    Writer/Editor/Game Designer

    Michelle is a writer and narrative designer based in Vancouver, BC. Co-founder and chair of the IGDA Romance and Sexuality SIG, she has spoken about male sexualization and healthy, diverse fanservice at multiple conferences, including Queerness and Games, PAX Dev, and the GDC Narrative Summit. Her credits include QA for Mass Effect 3, senior writer/editor for the adventure dating sim 1931: Scheherazade at the Library of Pergamum, and current work in sci-fi RPGs, mobile interactive fiction and VR experiences.

    Michelle was lead editor on Purrfect Date, and has recently been working on Destruction Allstars, Rise Eterna and Helheim Hassle.

  • Cash DeCuir

    PARTNER
    Writer/Narrative Designer

    Cash is a narrative designer and writer who formerly worked for Failbetter Games. In his time with the company, he worked on Sunless Sea: Zubmariner and Sunless Skies, and acted as lead writer on Fallen London. Shortly after leaving the company in 2018, he began working with ZA/UM as a writer on their critically acclaimed debut title, Disco Elysium — winner of the Game Awards, D.I.C.E Awards, and BAFTA for best narrative. While first working with ZA/UM as a freelancer, he has since joined the team full-time.

    Before joining Talespinners, Cash worked as a freelancer for the company on such titles as Catastronauts. Since joining the team, he has consulted on titles like Haiku Adventure and Alchemic Cutie and has written for a few currently unannounced projects.

    He has also taught Games Writing and Narrative Design at several institutions across the UK: From City Lit and Central Film School in London to the National Film and Television School in Beaconsfield.