Mentorship: Diana’s Story
Congratulations to Diana Flindt who has completed her mentorship programme, working with Ian through lockdown. Here Diana gives us a retrospective on the work she did on her prototype...
Talespinners is an outsource writing studio for games and immersive experiences. We work with plot, text, dialogue, and design to make sure your narrative is as good as it can be. We can help solve problems in an existing story, and are equally happy working with clients to create whole new gameworlds, characters, and narrative experiences.
We write games, and we help you write games! We’ve worked on everything from big-budget console titles to micro-budget mobile games, and we can help you bring your concepts to life.
It’s easy to get in a tangle when your story reacts to the player. We’ve been writing non-linear narratives for twenty years, and can guide you through the maze.
We’re game designers as well as writers, and can help you decide how to deliver your story to make the most of your themes, whatever the medium.
Congratulations to Diana Flindt who has completed her mentorship programme, working with Ian through lockdown. Here Diana gives us a retrospective on the work she did on her prototype...
Congratulations to Stefano Zocchi, who has completed his mentorship programme with us, through times of lockdown and Covid! Here Stefano discusses the piece he developed as part of the...
PC Gamer has released a great interview with Lenval Brown, who voiced the narrator in Disco Elysium, recording over 350,000 words of dialogue; and with our very own Cash...
Hi all - Ian here. I have some news! I’m stepping back from my role as an active Partner at Talespinners, effective the end of February 2021. I’ve accepted...
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew
CEO, Villainous Games
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller
Co-owner, Runner Duck Games
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne
Managing Director, Quantum Soup
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl
Managing Director / Game Director, Fairytale Distillery
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder
Senior Game Designer, ustwo Games
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes
Project Lead, Burden of Command
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez
CEO, Instinct Games
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith
Director, Splendy Games
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett
Managing Director, Cardboard Sword
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