We're Talespinners.

Talespinners provides story and narrative services, helping studios of all sizes to devise and strengthen their game’s story.

Whether writing and polishing scripts, crafting plot and characters, or troubleshooting scenes, we’ll work with your team to help you create impactful stories, characters and dialogue that will resonate with your players.

Get in touch if you have story ideas you want to discuss or narrative problems you want us to solve.

Game Writing

We write games, and we help you write games! We've worked on everything from big-budget AAA console titles to micro-budget mobile games, and we can help you bring your concepts to life.

Interactive Story

Stories that react to the user can be complicated puzzles, quite unlike linear media. We've been writing them for twenty years, and can guide you through the maze.

Narrative Design

We're all about meaningful story that has an impact on the player, viewer or reader, whatever the medium. We can help you decide how to deliver your story to make the most of your themes.

Recent Updates

Getting Into Game Writing

We keep getting asked how someone can start writing for games. In fact, we’re asked so often, that Ian wrote a blog post on it so he can just...

Talespinners: State of the Nation June 2017

It's six months since our last State of the Nation and we haven't stopped. Both Giles and Ian have been working on Talespinners more-than-full-time, and we've had extra support...

Develop Awards 2017: The Bunker Nominated For Best Writing

The Develop award nominations are out! Great to see Splendy Games’ The Bunker doing so well – Best Writing, Best Performance, and the studio itself for two other awards....


It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines.  His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.

Allan Plenderleith

Director, Splendy Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions

Mostafa Hafez

CEO, Instinct Games

Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!

Simon Barratt

Director, Cooperative Innovations

Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written... We hope to have a working relationship with Talespinners for some time to come

Arash Amini

Producer, Lion Game Lion

Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation.

Kirsty Rigden

Producer and Lead Designer on Velocity 2X

Ian’s experience was invaluable at Double Eleven, not only was he able to write the character scripts and in-game plot, but he also took full ownership of that role, implementing and adapting all aspects of the narrative as the game evolved over time.

Gaz Wright

Design Manager, Double Eleven

Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions.

Iain Lowson

Writer, Blue Toad Murder Files

Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.

Olly Bennett

Managing Director, Cardboard Sword

Ian managed a team of writers working on a game for Profound Decisions. His team brought a problematic creative brief to fruition in a way that went beyond any of my expectations. I was extremely impressed with the results, most notably his attention to detail in the output.

Harry Harrold

Creative Lead, Profound Decisions