We're Talespinners.


Talespinners provides narrative services, helping studios of all sizes with the story for their game.

Whether writing and polishing scripts, crafting plot and characters, or troubleshooting scenes, we’ll work with your team to help you create stories, characters, and dialogue that will resonate with your players.

Get in touch if you have story ideas you want to discuss or narrative problems you want us to solve.

Game Writing

We write games, and we help you write games! We've worked on everything from big-budget AAA console titles to micro-budget mobile games, and we can help you bring your concepts to life.

Interactive Story

Stories that react to the user can be complicated puzzles, quite unlike linear media. We've been writing them for twenty years, and can guide you through the maze.

Narrative Design

We're all about meaningful story that has an impact on the player, viewer, or reader, whatever the medium. We can help you decide how to deliver your story to make the most of your themes.

Recent Updates

Take a look at all our updates on our news page.

Wordplay 2017

We’re sponsoring the 5th annual Wordplay Festival, on November 18th in Toronto, Canada! WordPlay is a free festival run by the Hand Eye Society celebrating the most interesting uses...

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Mentorship Programme

We’ve been unable to offer internships and work experience due to the way we’re set up; but we really wanted to find a way to give upcoming writers a...

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AdventureX 2017: Without Words

Ian is speaking at AdventureX in London on 11-12th November, giving a talk on all the bits of game narrative that aren’t words. We’re very happy to be back...

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It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines.  His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.

Allan Plenderleith

Director, Splendy Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions

Mostafa Hafez

CEO, Instinct Games

Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!

Simon Barratt

Director, Cooperative Innovations

Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written... We hope to have a working relationship with Talespinners for some time to come

Arash Amini

Producer, Lion Game Lion
They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.

Chris Payne

Managing Director, Quantum Soup

Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.

Olly Bennett

Managing Director, Cardboard Sword

Great talent combined with a complete openness to feedback, make Talespinners a top class vendor. They took our feedback onboard and improved upon it quickly, with complete clarity on progress at all key stages throughout development.

Dan Mills

External Producer, nDreams