Talespinners provides story and narrative services, helping studios of all sizes to devise and strengthen their game’s story.
Whether writing and polishing scripts, crafting plot and characters, or troubleshooting scenes, we’ll work with your team to help you create impactful stories, characters and dialogue that will resonate with your players.
We write games, and we help you write games! We've worked on everything from big-budget AAA console titles to micro-budget mobile games, and we can help you bring your concepts to life.
Stories that react to the user can be complicated puzzles, quite unlike linear media. We've been writing them for twenty years, and can guide you through the maze.
We're all about meaningful story that has an impact on the player, viewer or reader, whatever the medium. We can help you decide how to deliver your story to make the most of your themes.
We're delighted to announce that we're working with Welsh studio Quantum Soup on their debut title Talesinger: The Voice of the Dragon, a narrative RPG without combat set in...
Very pleased to hear today that an edited version of The Bunker – an atmospheric fully live-action adventure we worked on last year – has been accepted into the...
Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while. From the article: High-end VR in...
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!
Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written... We hope to have a working relationship with Talespinners for some time to come
Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation.
Ian’s experience was invaluable at Double Eleven, not only was he able to write the character scripts and in-game plot, but he also took full ownership of that role, implementing and adapting all aspects of the narrative as the game evolved over time.
Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions.
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Ian managed a team of writers working on a game for Profound Decisions. His team brought a problematic creative brief to fruition in a way that went beyond any of my expectations. I was extremely impressed with the results, most notably his attention to detail in the output.