We help you find the story in your game and deliver it to your players.
We can plot out your narrative, work with you on the design of your characters and world, write dialogue and text, direct artists and actors, and ultimately get the story you want to tell into a player's head.
We write games, and we help you write games! We've worked on everything from big-budget AAA console titles to micro-budget mobile games, and we can help you bring your concepts to life.
Stories that react to the user can be complicated puzzles, quite unlike linear media. We've been writing them for twenty years, and can guide you through the maze.
We're all about meaningful story that has an impact on the player, viewer or reader, whatever the medium. We can help you decide how to deliver your story to make the most of your themes.
While the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing...
Very pleased to announce that we’re working with Lion Game Lion on their upcoming title Raid: World War II. We’re having a lot of fun with it. We can’t...
Giles and Ian are having a fireside chat with philosophers from Cardiff University on storytelling for computer games and the work we do at Talespinners. It’s free, and it’s...
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation.
Ian’s experience was invaluable at Double Eleven, not only was he able to write the character scripts and in-game plot, but he also took full ownership of that role, implementing and adapting all aspects of the narrative as the game evolved over time.
Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions.
What's immediately apparent about working with Giles is his writing ability. Eloquent, entertaining and technically near-perfect, it's a joy to read, whether a longform feature article, review, or short blog.