We're Talespinners.

Talespinners provides narrative services, helping studios of all sizes with the story for their game.

Whether writing and polishing scripts, crafting plot and characters, or troubleshooting scenes, we’ll work with your team to help you create stories, characters, and dialogue that will resonate with your players.

Get in touch if you have story ideas you want to discuss or narrative problems you want us to solve.

Game Writing

We write games, and we help you write games! We've worked on everything from big-budget AAA console titles to micro-budget mobile games, and we can help you bring your concepts to life.

Interactive Story

Stories that react to the user can be complicated puzzles, quite unlike linear media. We've been writing them for twenty years, and can guide you through the maze.

Narrative Design

We're all about meaningful story that has an impact on the player, viewer, or reader, whatever the medium. We can help you decide how to deliver your story to make the most of your themes.

Recent Updates

Take a look at all our updates on our news page.

Interview with Articy:Draft

Here's Giles and Ian discussing narrative design, storytelling for games, what we do at Talespinners, and the realities of VR storytelling. Thanks to Karsten from Nevigo for coming along...

Bomber Crew

Chocks away! We’ve been working with Runner Duck on Bomber Crew, which comes out on Steam on Oct 19th 2017!

Operation Apex

We've been working with Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean. For more info, check out their website here - the...


It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines.  His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.

Allan Plenderleith

Director, Splendy Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions

Mostafa Hafez

CEO, Instinct Games

Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!

Simon Barratt

Director, Cooperative Innovations

Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written... We hope to have a working relationship with Talespinners for some time to come

Arash Amini

Producer, Lion Game Lion
They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.

Chris Payne

Managing Director, Quantum Soup

Ian’s experience was invaluable at Double Eleven, not only was he able to write the character scripts and in-game plot, but he also took full ownership of that role, implementing and adapting all aspects of the narrative as the game evolved over time.

Gaz Wright

Design Manager, Double Eleven

Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.

Olly Bennett

Managing Director, Cardboard Sword