Our project was looking for someone that was a passionate expert in their field, with a bag full of knowledge and a strong network to boot. We got all of that in Ian. An open-minded, dependable, and proactive collaborator – he is an invaluable member of our team.
Nerys Evans Director, Hidden Narratives
For developing the foundation of a storyline for our game, we booked a one-day workshop with Talespinners. What we achieved in the day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure. It will be a very good starting point to develop more detailed moments and characters. We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder Senior Game Designer, ustwo Games
We came to Talespinners with a fairly unique set of challenges and a lot of ambition and they really helped us achieve our goals. Our collaboration on The Spectrum Retreat was one of the most enjoyable aspects of a great project, the guys delivered original work to an outstanding quality, were supremely professional and worked at great pace.
Giles' dialogue really popped and they were just as invaluable in the casting and voice direction process, which Ian completely took care of for us. We learned a lot from them and they were patient with us as we made mistakes, iterated and learned.
I’m glad to have discovered them and hope to work with them repeatedly in the future.
Matt Southern Head of Development, Ripstone
From our first day working with Talespinners we felt they understood our game's story intimately. Matt Gibbs has brought clarity and humanity to the narrative design of Winter Hall; we're really happy to have him as part of the team... Ian sorted out all our voice actor auditions and recording sessions, delivering great performances which were immediately ready to use. We're looking forward to many more months of collaboration.
Rob McLachlan Project Lead, Winter Hall
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew CEO, Villainous Games
I was surprised at how fast [Talespinners] were able to complete the task of going through the text for My Child Lebensborn and with minimal direction. I also really appreciated the analysis that was done on the game. It was a very interesting and helpful read. I really feel that the quality of the polish was improved greatly.
Catharina Bøhler CEO, Sarepta Studio
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller Co-owner, Runner Duck Games
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes Project Lead, Burden of Command
Talespinners offered us floor to ceiling help with our narrative while still calling out the areas where they recognised that we had already carried out good enough work ourselves. They quickly and accurately grasped the themes and subtleties of the project and were both fast and responsive in the work they produced.
Ciaran O'Connor Producer, Curiscope
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written. We worked together on RAID: World War II by Lion game Lion, which has a complex VO structure. Talespinners grasped this very quickly and we went on to write some great dialogue in character. We hope to have a working relationship with Talespinners for some time to come.
Arash Amini Producer, Lion Game Lion
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!
Simon Barratt Director, Cooperative Innovations
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games