While the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing has come out of 2016 for us – last year Talespinners didn’t exist, and now it does!
We kicked off Talespinners as a company back in May, and both directors started off working part time. Ian moved to full time at the end of August, assuming that we’d be coasting for a few months, expecting it to take a while to build up clients and projects. However, we were frantically busy from week one. So as of today, Giles is now full time – having wrapped up his work on The Descendant – and we have a number of associate writers on our books helping us out when there’s a need.
In other words, something’s working. Our premise – that there are quite a few small to medium games companies out there who’d like support in delivering their story – appears to be true. We’ve worked on so many projects already; it’s a joy to see such variety and to get to play in so many different worlds.