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Operation Apex

August 18, 2017 by

We've been working with Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean. For more info, check out their website here - the ocean is a perfect fit for VR, and given their experience in the field we're excited to see the result.From the site: We strongly believe we [...]

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Winter Hall and Depot

August 11, 2017 by

The Develop conference in Brighton was excellent for us this year – we’ve just confirmed that we’re working with two new clients who we met for the first time at the event. Winter Hall is a game in development from Lost Forest Games. At Develop, it was announced as a semi-finalist in the Epic Games/Wellcome […]

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August Talks – Nineworlds and Arcade Vaults

July 31, 2017 by

Ian has two talks coming up in the next week. The first is 3:15 this Sunday at the Nineworlds convention in London. In this talk, Ian will dive into what's really going on when you're trying to create strong emotions such as horror in computer games, LARP, and other media, drawing on examples from recent [...]

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July 21, 2017 by

We're really happy to announce that we're working with Earplay, the US company at the forefront of 'stories you play with your voice' - interactive audio productions across devices such as Amazon's Alexa and Google Home. If you haven't tried out their games, enable Earplay on Alexa or the Google Assistant, or download the Earplay [...]

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Burden of Command

June 30, 2017 by

We’ve been helping out Green Tree Games for over a year now on their upcoming title Burden of Command, a mix of interactive fiction and tactical play focusing on what it really means to be a leader of a squad of troops in war.

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Getting Into Game Writing

June 6, 2017 by

We keep getting asked how someone can start writing for games. In fact, we’re asked so often, that Ian wrote a blog post on it so he can just point people at that. You can find it over here.

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Talespinners: State of the Nation June 2017

June 1, 2017 by

It's six months since our last State of the Nation and we haven't stopped. Both Giles and Ian have been working on Talespinners more-than-full-time, and we've had extra support from our raft of external writers - several of whom have now joined us as associates! It's been a joy being involved in so many varied [...]

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Develop Awards 2017: The Bunker Nominated For Best Writing

May 12, 2017 by

The Develop award nominations are out! Great to see Splendy Games’ The Bunker doing so well – Best Writing, Best Performance, and the studio itself for two other awards. We co-wrote the game with Splendy, Steve Ince and Kevin Beimers, so obviously the writing award is the important one from our point of view – […]

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Bloody Zombies!

May 8, 2017 by

London's Brawling! We've been working with Paw Print Games and publisher nDreams on their London-based zombie brawler Bloody Zombies. It's a 4-player side-scrolling brawler which can also use VR, which is something you definitely have to experience - the effectiveness of the VR gameplay took us by surprise.From the website: London has been lost to [...]

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Nordic Game – Let’s Talk!

May 2, 2017 by

We’re at the Nordic Games Conference in Malmö in May this year. Drop us a line if you’d like to chat about your game’s story, or just to talk – we’d love to help out.

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