We’re teaming up with BAFTA Cymru and RPG: Relating Philosophy and Gaming to bring you an event in Cineworld in Cardiff, where we’ll talk about using interactive storytelling methods to evoke horror and other emotions in your audience, and then have a fireside chat – led by a philosopher – exploring the subject in more […]
We're delighted to announce that we're working with Welsh studio Quantum Soup on their debut title Talesinger: The Voice of the Dragon, a narrative RPG without combat set in Iron Age Wales, for PC and consoles. To quote the developer: Play as apprentice bard Gwen, tasked with uniting the quarrelling Celtic tribes against the invading [...]
Very pleased to hear today that an edited version of The Bunker – an atmospheric fully live-action adventure we worked on last year – has been accepted into the Cannes film festival as a short film. Really pleased for Splendy Games, and looking forward to hearing how it’s received.
Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while. From the article: High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with […]
We’re very pleased to announce that we’re working with Instinct Games, the powerhouse behind Ark: Survival Evolved, on an exciting and yet-to-be-announced project. Can’t wait for you to see it, but it’s early days! http://www.instinctgames.com/ Here’s what they had to say about working with us: “Talespinners quickly grasped our concept and were immediately able to work […]
Like most of the industry, we're at GDC in San Francisco from Feb 27th to March 3rd. If you'd like to meet up with us to chat about your game's story, we'd be more than happy to oblige. Get in touch. And if you can't make GDC but still want to talk, that's fine too [...]
While the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing has come out of 2016 for us – last year Talespinners didn’t exist, and now it does!
Very pleased to announce that we're working with Lion Game Lion on their upcoming title Raid: World War II. We're having a lot of fun with it. We can't say much, but here's the blurb from the website to give you a rough overview: RAID: World War II the first game by Lion game Lion, [...]
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes Project Lead, Burden of Command
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller Co-owner, Runner Duck Games
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder Senior Game Designer, ustwo Games
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew CEO, Villainous Games
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