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My Child Lebensborn wins BAFTA

March 14, 2019 by

Congratulations to all the BAFTA Games Awards nominees, and in particular to Sarepta Studio on winning the BAFTA Game Beyond Entertainment for My Child Lebensborn – we helped out with editing and found it harrowing and rewarding to work on. Well done all!    

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Green Stories Writing Competitions

March 6, 2019 by

  Interactive Fiction & Choosing Green We’re delighted to announce that we’re collaborating with the University of Southampton on the Interactive Fiction strand of their Green Stories Writing Competitions. The main values behind the Green Stories Writing Competitions are to raise awareness of sustainability issues, practices, policies, and technologies via story. In so doing, the […]

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Mentorship: Kelly’s Story

March 3, 2019 by

Congratulations to Kelly Hornung, who - like Maja - has completed her mentorship programme with us! Here Kelly discusses the piece she developed as part of the programme, The Dinner Party. During my first conversation with Ian and Giles, I pitched to them a fully-imagined story that combined my deep interest in environmental economics and [...]

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February 28, 2019 by

Meet Avo, the world’s first mystery-solving, action-loving, crime-fighting avocado! We’re so pleased to have been involved with this – Playdeo have done amazing work in bringing live-action and interactive animation together. We helped out in the early days of the project by running one of our Story Workshops for the company to explore the core […]

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Mentorship: Maja’s Story

February 22, 2019 by

Huge congratulations to Maja Bäckvall, who has completed her mentorship programme with us! Here, she talks about the production of her piece Pilgrimage. Like most people I know, I have a redacted number of half-empty notebooks in my home, dedicated to various unfinished or migrated projects. Before my first mentor talk with Ian for the […]

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Mentorship: Pilgrimage

January 30, 2019 by

Here’s our second mentorship piece! It’s by Maja Bäckvall, a medieval scholar based in Uppsala in Sweden, who has previously worked on runes and translations for God of War and Civilisation VI. Pilgrimage is a sample interactive chapter from a sci-fi story inspired by a medieval pilgrimage, written by Maja in Ink, and developed as […]

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Mentorship: The Dinner Party

January 23, 2019 by

We’re very pleased to say that Kelly Hornung has released her interactive short story The Dinner Party. Kelly developed this as part of our Mentorship Programme, and it’s been fantastic to see it grow from an initial idea into a full playable piece of work. Kelly will be writing more here about the development process, […]

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Destination: San Francisco

January 18, 2019 by

Yes – we’re off to GDC in San Francisco this March! We’ll have a stand on the expo floor in the South Hall as part of the Wales pavilion – if you’d like to meet up, let us know! It’ll be great to be back – the GDC Narrative Summit events are always wonderful to […]

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Welcome to 2019!

January 18, 2019 by

We haven’t been saying much over the last couple of months. You know that thing about swans looking calm on the surface and yet frantically paddling underneath? That’s us… we’d expected December to be quiet as people wound down for the year, but that didn’t happen. And this year has started with a bang – […]

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Talespinners: State of the Nation November 2018

November 7, 2018 by

It’s been an exciting six months! We’ve reorganised the company, and we’ve travelled across the globe, working on console titles, escape rooms, large-scale VR, PC, mobile, print work… we’ve been busy! So, without further ado: The Company All Change Talespinners has transformed completely over the last few months. Ian and Giles ran the company as […]

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