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Mentorship: Maja’s Story

February 22, 2019 by

In which Maja Bäckvall, who has just completed her mentorship programme with us, talks about the production of her piece Pilgrimage. Like most people I know, I have a redacted number of half-empty notebooks in my home, dedicated to various unfinished or migrated projects. Before my first mentor talk with Ian for the programme, I […]

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Mentorship: Pilgrimage

January 30, 2019 by

Here’s our second mentorship piece! It’s by Maja Bäckvall, a medieval scholar based in Uppsala in Sweden, who has previously worked on runes and translations for God of War and Civilisation VI. Pilgrimage is a sample interactive chapter from a sci-fi story inspired by a medieval pilgrimage, written by Maja in Ink, and developed as […]

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Mentorship: The Dinner Party

January 23, 2019 by

We’re very pleased to say that Kelly Hornung has released her interactive short story The Dinner Party. Kelly developed this as part of our Mentorship Programme, and it’s been fantastic to see it grow from an initial idea into a full playable piece of work. Kelly will be writing more here about the development process, […]

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Destination: San Francisco

January 18, 2019 by

Yes – we’re off to GDC in San Francisco this March! We’ll have a stand on the expo floor in the South Hall as part of the Wales pavilion – if you’d like to meet up, let us know! It’ll be great to be back – the GDC Narrative Summit events are always wonderful to […]

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Welcome to 2019!

January 18, 2019 by

We haven’t been saying much over the last couple of months. You know that thing about swans looking calm on the surface and yet frantically paddling underneath? That’s us… we’d expected December to be quiet as people wound down for the year, but that didn’t happen. And this year has started with a bang – […]

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Talespinners: State of the Nation November 2018

November 7, 2018 by

It’s been an exciting six months! We’ve reorganised the company, and we’ve travelled across the globe, working on console titles, escape rooms, large-scale VR, PC, mobile, print work… we’ve been busy! So, without further ado: The Company All Change Talespinners has transformed completely over the last few months. Ian and Giles ran the company as […]

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Hampshire Writers’ Society

September 25, 2018 by

Ian will be talking about writing and storytelling for video games at the Hampshire Writers’ Society in Winchester on 9th October – more details here.

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Cryptids, VR Golems, and Paper

August 30, 2018 by

A few new project announcements! Cryptant Over the past year we've been working with Orcari Games in Austria to help them develop a new title. They revealed an early demo at Gamescom in Cologne last week, with stunning visuals! The game is called Cryptant, and centres around creatures such as this gorgeous beast. We're very [...]

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Storytelling in VR

August 13, 2018 by

Ian gave a talk at VRSW in Cardiff a couple of months ago on our experiences of storytelling in VR. He’s put his conclusions into a blog post – take a look here for hints and tips on making the player feel part of your world, and on telling stories that aren’t simply passive experiences.

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New Talespinner: Cash DeCuir!

August 13, 2018 by

Excellent news! Cash DeCuir is joining Talespinners! Cash has worked for us in the past as a freelancer on titles such as Catastronauts, and we’re very pleased he’s agreed to become part of our co-operative. He’s honed his writing and design skills at Failbetter Games, where he was lead writer on Fallen London, and worked […]

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