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Disco Elysium: BAFTA for Narrative!

April 3, 2020 by

Huge congratulations to everyone at Studio ZA/UM on three BAFTAs! We're so pleased to see one of those was the Narrative Award - well done to the brilliant writing team, including of course our very own Cash DeCuir See the full list of winners here.

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Amnesia: Rebirth Announced

March 26, 2020 by

Amnesia: Rebirth, the newest game from narrative horror masters Frictional Games, has been announced for release in autumn 2020. Our own Ian Thomas is the Story Lead for the game - we can't wait for people to be able to play it.

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Disco Elysium

October 15, 2019 by

We're over-the-moon to be able to say that our very own Cash De Cuir has been on the writing team for Disco Elysium for the last year and a half! We're so pleased to see it out in the wild today, and can't wait to see what people make of it.

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Assemble With Care

September 19, 2019 by

Apple Arcade is out, and with it ustwo Games' latest title, Assemble With Care. It's a lovely game, focusing on repairing old objects and helping other people put themselves back together. We're very pleased to have helped out on the project, running one of our story workshops for the team at ustwo. What we achieved in [...]

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Making Horror: Narrascope 2019

August 6, 2019 by

Ian gave a talk at Narrascope 2019 at MIT, on how to design games and larps to produce horror inside the players' heads. Karsten at Articy:Draft was a skilled enough cameraman to keep Ian in shot even when he kept wandering around the stage!

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Welcome Michelle!

May 30, 2019 by

We’re delighted to say that Michelle Clough has joined us as an associate partner. We’ve worked with Michelle on a number of projects since Talespinners started; she’s our resident expert on romance and sexuality in games, and it’s great to have her on board! Find out more about our team here.

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Talespinners: State of the Nation May 2019

May 13, 2019 by

Talespinners is celebrating its third birthday this month! Three years have flown by since Ian Thomas and Giles Armstrong co-founded the company, but this last year has seen the greatest changes so far. We’re still providing Story for Games, whether that is directly via games writing and narrative design, or more indirectly via consultancy and [...]

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My Child Lebensborn wins BAFTA

March 14, 2019 by

Congratulations to all the BAFTA Games Awards nominees, and in particular to Sarepta Studio on winning the BAFTA Game Beyond Entertainment for My Child Lebensborn – we helped out with editing and found it harrowing and rewarding to work on. Well done all!    

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Green Stories Writing Competitions

March 6, 2019 by

  Interactive Fiction & Choosing Green We’re delighted to announce that we’re collaborating with the University of Southampton on the Interactive Fiction strand of their Green Stories Writing Competitions. The main values behind the Green Stories Writing Competitions are to raise awareness of sustainability issues, practices, policies, and technologies via story. In so doing, the […]

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Mentorship: Kelly’s Story

March 3, 2019 by

Congratulations to Kelly Hornung, who - like Maja - has completed her mentorship programme with us! Here Kelly discusses the piece she developed as part of the programme, The Dinner Party. During my first conversation with Ian and Giles, I pitched to them a fully-imagined story that combined my deep interest in environmental economics and [...]

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