Excellent news! Cash DeCuir is joining Talespinners!
Cash has worked for us in the past as a freelancer on titles such as Catastronauts, and we’re very pleased he’s agreed to become part of our co-operative. He’s honed his writing and design skills at Failbetter Games, where he was lead writer on Fallen London, and worked on Sunless Skies and Sunless Seas: Zubmariner. He is also the lead writer and designer on the upcoming narrative adventure game, Over the Alps, which made its first public appearance in 2018 as part of the EGX Rezzed Leftfield Collection.
He has been named one of the Top 100 Rising Stars of the UK Games Industry by GamesIndustry.Biz. So now the rest of us have a lot to live up to!
Over to Cash:
“It’s an exciting opportunity to act as a freelance writer and narrative designer with Talespinners. To band together with other industry freelancers — to ask for expertise and feedback on projects, and so learn from fellow artists — to bring my own knowledge and creativity to advise on new projects — and to ensure a support, both for myself and contractors I am working with — is something I look forward to very much.”
If you’d like to chat to us about how Cash and the rest of our team can help you with your game, then please get in touch – or come along and see us at Gamescom in Cologne next week!
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes
Project Lead, Burden of Command
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew
CEO, Villainous Games
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne
Managing Director, Quantum Soup
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett
Managing Director, Cardboard Sword
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller
Co-owner, Runner Duck Games
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder
Senior Game Designer, ustwo Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez
CEO, Instinct Games
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith
Director, Splendy Games
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl
Managing Director / Game Director, Fairytale Distillery
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