PC Gamer has released a great interview with Lenval Brown, who voiced the narrator in Disco Elysium, recording over 350,000 words of dialogue; and with our very own Cash DeCuir, who was one of the writers and voice directors on the game! It’s well worth a read – find it here.
Hi all – Ian here. I have some news! I’m stepping back from my role as an active Partner at Talespinners, effective the end of February 2021. I’ve accepted a new role at a game studio which will take all of my time, on an exciting project which – of course – I can’t discuss […]
Ian has been working as Story Lead for Frictional Games on Amnesia: Rebirth for the last 5 years, and it's finally out, released on the 20th October! We're very grateful to Frictional for letting us be a part of this, and extremely happy with the reviews!
Congratulations to Dev Presbury, who has completed her mentorship programme with us! Here Dev discusses the piece she developed as part of the programme, Best Forgotten. There was a time not so long ago when my life seemed to revolve around schedules. As an executive assistant, I spent a great deal of time managing other [...]
We’re delighted to announce that Dev Presbury has completed our mentorship programme and her hard work and dedication has culminated in the fantastic interactive story Best Forgotten. Best Forgotten is a sample chapter of a larger work about friendship, small towns, and mysterious powers and how easily deception can take over all aspects of your [...]
Talespinners is celebrating its fourth birthday this month and we've been incredibly busy over the last year! Michelle Clough is now a Partner We invited editor and writer Michelle Clough to work more closely with the team last year as an Associate, and as of this month she is now a full Partner and co-owner [...]
Huge congratulations to everyone at Studio ZA/UM on three BAFTAs! We're so pleased to see one of those was the Narrative Award - well done to the brilliant writing team, including of course our very own Cash DeCuir See the full list of winners here.
Apple Arcade is out, and with it ustwo Games' latest title, Assemble With Care. It's a lovely game, focusing on repairing old objects and helping other people put themselves back together. We're very pleased to have helped out on the project, running one of our story workshops for the team at ustwo. What we achieved in [...]
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes Project Lead, Burden of Command
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew CEO, Villainous Games
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller Co-owner, Runner Duck Games
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder Senior Game Designer, ustwo Games
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
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