Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while. From the article: High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with […]
0 0 Read moreWe’re very pleased to announce that we’re working with Instinct Games, the powerhouse behind Ark: Survival Evolved, on an exciting and yet-to-be-announced project. Can’t wait for you to see it, but it’s early days! http://www.instinctgames.com/ Here’s what they had to say about working with us: “Talespinners quickly grasped our concept and were immediately able to work […]
0 0 Read moreThe Exiled hits Steam on the 23rd – we’ve really enjoyed helping out on the background for this one. Take a look! Here’s an article on what we’ve been helping them with, and how we’re approaching the project.
0 0 Read moreLike most of the industry, we're at GDC in San Francisco from Feb 27th to March 3rd. If you'd like to meet up with us to chat about your game's story, we'd be more than happy to oblige. Get in touch. And if you can't make GDC but still want to talk, that's fine too [...]
0 0 Read moreWhile the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing has come out of 2016 for us – last year Talespinners didn’t exist, and now it does!
0 0 Read moreVery pleased to announce that we're working with Lion Game Lion on their upcoming title Raid: World War II. We're having a lot of fun with it. We can't say much, but here's the blurb from the website to give you a rough overview: RAID: World War II the first game by Lion game Lion, [...]
0 0 Read moreGiles and Ian are having a fireside chat with philosophers from Cardiff University on storytelling for computer games and the work we do at Talespinners. It's free, and it's on the 15th in Cardiff - come along!
0 0 Read moreWe're very happy to say that we're working with the Munich-based Fairytale Distillery on their PvP Sandbox MMO The Exiled. The game's been under development for a while, but has now reached the point where it's critical to pull together a lot of the early work into a consistent, coherent setting and background. The Exiled [...]
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Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne
Managing Director, Quantum Soup
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder
Senior Game Designer, ustwo Games
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew
CEO, Villainous Games
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller
Co-owner, Runner Duck Games
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes
Project Lead, Burden of Command
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl
Managing Director / Game Director, Fairytale Distillery
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith
Director, Splendy Games
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez
CEO, Instinct Games
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett
Managing Director, Cardboard Sword
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