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Disco Elysium

October 15, 2019 by

We're over-the-moon to be able to say that our very own Cash De Cuir has been on the writing team for Disco Elysium for the last year and a half! We're so pleased to see it out in the wild today, and can't wait to see what people make of it.

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Assemble With Care

September 19, 2019 by

Apple Arcade is out, and with it ustwo Games' latest title, Assemble With Care. It's a lovely game, focusing on repairing old objects and helping other people put themselves back together. We're very pleased to have helped out on the project, running one of our story workshops for the team at ustwo. What we achieved in [...]

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Making Horror: Narrascope 2019

August 6, 2019 by

Ian gave a talk at Narrascope 2019 at MIT, on how to design games and larps to produce horror inside the players' heads. Karsten at Articy:Draft was a skilled enough cameraman to keep Ian in shot even when he kept wandering around the stage!

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Welcome Michelle!

May 30, 2019 by

We’re delighted to say that Michelle Clough has joined us as an associate partner. We’ve worked with Michelle on a number of projects since Talespinners started; she’s our resident expert on romance and sexuality in games, and it’s great to have her on board! Find out more about our team here.

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My Child Lebensborn wins BAFTA

March 14, 2019 by

Congratulations to all the BAFTA Games Awards nominees, and in particular to Sarepta Studio on winning the BAFTA Game Beyond Entertainment for My Child Lebensborn – we helped out with editing and found it harrowing and rewarding to work on. Well done all!    

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Mentorship: Kelly’s Story

March 3, 2019 by

Congratulations to Kelly Hornung, who - like Maja - has completed her mentorship programme with us! Here Kelly discusses the piece she developed as part of the programme, The Dinner Party. During my first conversation with Ian and Giles, I pitched to them a fully-imagined story that combined my deep interest in environmental economics and [...]

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Avo!

February 28, 2019 by

Meet Avo, the world’s first mystery-solving, action-loving, crime-fighting avocado! We’re so pleased to have been involved with this – Playdeo have done amazing work in bringing live-action and interactive animation together. We helped out in the early days of the project by running one of our Story Workshops for the company to explore the core […]

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Mentorship: Maja’s Story

February 22, 2019 by

Huge congratulations to Maja Bäckvall, who has completed her mentorship programme with us! Here, she talks about the production of her piece Pilgrimage. Like most people I know, I have a redacted number of half-empty notebooks in my home, dedicated to various unfinished or migrated projects. Before my first mentor talk with Ian for the […]

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Mentorship: Pilgrimage

January 30, 2019 by

Here’s our second mentorship piece! It’s by Maja Bäckvall, a medieval scholar based in Uppsala in Sweden, who has previously worked on runes and translations for God of War and Civilisation VI. Pilgrimage is a sample interactive chapter from a sci-fi story inspired by a medieval pilgrimage, written by Maja in Ink, and developed as […]

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Mentorship: The Dinner Party

January 23, 2019 by

We’re very pleased to say that Kelly Hornung has released her interactive short story The Dinner Party. Kelly developed this as part of our Mentorship Programme, and it’s been fantastic to see it grow from an initial idea into a full playable piece of work. Kelly will be writing more here about the development process, […]

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