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Mentorship Programme

November 9, 2017 by

We’ve been unable to offer internships and work experience due to the way we’re set up; but we really wanted to find a way to give upcoming writers a leg-up. As a result, we’ve just launched our new mentorship programme! Read all about it and apply here.

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AdventureX 2017: Without Words

October 18, 2017 by

Ian is speaking at AdventureX in London on 11-12th November, giving a talk on all the bits of game narrative that aren't words. We're very happy to be back at the event - there are all-too-few game narrative conventions around, and AdventureX is always good fun. We're even happier to be one of the sponsors [...]

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Purrfect Date!

October 6, 2017 by

Spec-cat-ular mews! We're delighted to announce that we've been helping Bae Team and Bossa put the finishing touches on Purrfect Date, their interactive cat-dating sim/visual novel/comedy. Meownificent!

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Interview with Articy:Draft

September 14, 2017 by

Here's Giles and Ian discussing narrative design, storytelling for games, what we do at Talespinners, and the realities of VR storytelling. Thanks to Karsten from Nevigo for coming along to our stand at Gamescom 2017 to chat to us.

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Bomber Crew

September 8, 2017 by

Chocks away! We’ve been working with Runner Duck on Bomber Crew, which comes out on Steam on Oct 19th 2017!

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Operation Apex

August 18, 2017 by

We've been working with Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean. For more info, check out their website here - the ocean is a perfect fit for VR, and given their experience in the field we're excited to see the result.From the site: We strongly believe we [...]

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Winter Hall and Depot

August 11, 2017 by

The Develop conference in Brighton was excellent for us this year – we’ve just confirmed that we’re working with two new clients who we met for the first time at the event. Winter Hall is a game in development from Lost Forest Games. At Develop, it was announced as a semi-finalist in the Epic Games/Wellcome […]

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August Talks – Nineworlds and Arcade Vaults

July 31, 2017 by

Ian has two talks coming up in the next week. The first is 3:15 this Sunday at the Nineworlds convention in London. In this talk, Ian will dive into what's really going on when you're trying to create strong emotions such as horror in computer games, LARP, and other media, drawing on examples from recent [...]

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Earplay

July 21, 2017 by

We're really happy to announce that we're working with Earplay, the US company at the forefront of 'stories you play with your voice' - interactive audio productions across devices such as Amazon's Alexa and Google Home. If you haven't tried out their games, enable Earplay on Alexa or the Google Assistant, or download the Earplay [...]

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Burden of Command

June 30, 2017 by

We’ve been helping out Green Tree Games for over a year now on their upcoming title Burden of Command, a mix of interactive fiction and tactical play focusing on what it really means to be a leader of a squad of troops in war.

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