Interview with Articy:Draft

Here's Giles and Ian discussing narrative design, storytelling for games, what we do at Talespinners, and the realities of VR storytelling. Thanks to Karsten from Nevigo for coming along to our stand at Gamescom 2017 to chat to us. https://www.youtube.com/watch?v=ZzuBPKDseeU

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Bomber Crew

Chocks away! We’ve been working with Runner Duck on Bomber Crew, which comes out on Steam on Oct 19th 2017!

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Operation Apex

We've been working with Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean. For more info, check out their website here - the ocean is a perfect fit for VR, and given their experience in the field we're excited to see the result. From the site: We strongly believe…

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Winter Hall and Depot

The Develop conference in Brighton was excellent for us this year – we’ve just confirmed that we’re working with two new clients who we met for the first time at the event. Winter Hall is a game in development from Lost Forest Games. At Develop, it was announced as a semi-finalist in the Epic Games/Wellcome…

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August Talks – Nineworlds and Arcade Vaults

Ian has two talks coming up in the next week. The first is 3:15 this Sunday at the Nineworlds convention in London. In this talk, Ian will dive into what’s really going on when you’re trying to create strong emotions such as horror in computer games, LARP, and other media, drawing on examples from recent…

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Earplay

We're really happy to announce that we're working with Earplay, the US company at the forefront of 'stories you play with your voice' - interactive audio productions across devices such as Amazon's Alexa and Google Home. If you haven't tried out their games, enable Earplay on Alexa or the Google Assistant, or download the Earplay…

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Burden of Command

We've been helping out Green Tree Games for over a year now on their upcoming title Burden of Command, a mix of interactive fiction and tactical play focusing on what it really means to be a leader of a squad of troops in war.

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Getting Into Game Writing

We keep getting asked how someone can start writing for games. In fact, we’re asked so often, that Ian wrote a blog post on it so he can just point people at that. You can find it over here.

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Talespinners: State of the Nation June 2017

It's six months since our last State of the Nation and we haven't stopped. Both Giles and Ian have been working on Talespinners more-than-full-time, and we've had extra support from our raft of external writers - several of whom have now joined us as associates! It's been a joy being involved in so many varied…

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Develop Awards 2017: The Bunker Nominated For Best Writing

The Develop award nominations are out! Great to see Splendy Games’ The Bunker doing so well – Best Writing, Best Performance, and the studio itself for two other awards. We co-wrote the game with Splendy, Steve Ince and Kevin Beimers, so obviously the writing award is the important one from our point of view –…

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