Very pleased to hear today that an edited version of The Bunker – an atmospheric fully live-action adventure we worked on last year – has been accepted into the Cannes film festival as a short film. Really pleased for Splendy Games, and looking forward to hearing how it’s received.
Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while.
From the article:
High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with orcs in Vanishing Realms, or a perfect round in Fruit Ninja VR, but these are admittedly limited experiences. They’re lacking in features that keep us from labeling them as truly complete games that you could lose hours in.
Raiders of Erda could be one of the first such games we sink that much time into.
We’re very pleased to announce that we’re working with Instinct Games, the powerhouse behind Ark: Survival Evolved, on an exciting and yet-to-be-announced project. Can’t wait for you to see it, but it’s early days!
Here’s what they had to say about working with us:
“Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.” — Mostafa Hafez, CEO
Which was lovely of them! For our part, the project is fantastic and we look forward to playing it!
Like most of the industry, we're at GDC in San Francisco from Feb 27th to March 3rd. If you'd like to meet up with us to chat about your game's story, we'd be more than happy to oblige. Get in touch. And if you can't make GDC but still want to talk, that's fine too - we're happy to set up a call.
Our base is the UKIE stand, which is 1416 in the South Hall, but we can meet up wherever suits you.
While the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing has come out of 2016 for us – last year Talespinners didn’t exist, and now it does!
We can’t say much, but here’s the blurb from the website to give you a rough overview:
RAID: World War II the first game by Lion game Lion, an independent developer from Zagreb, Croatia. It’s an action-packed four player co-op shooter that lets you play as raiders during the Second World War, doing undercover missions for the allies while stealing Nazi gold.
Giles and Ian are having a fireside chat with philosophers from Cardiff University on storytelling for computer games and the work we do at Talespinners. It’s free, and it’s on the 15th in Cardiff – come along!
The game’s been under development for a while, but has now reached the point where it’s critical to pull together a lot of the early work into a consistent, coherent setting and background. The Exiled presents some unique challenges due to its world and instance structure.