The Develop award nominations are out! Great to see Splendy Games’ The Bunker doing so well – Best Writing, Best Performance, and the studio itself for two other awards. We co-wrote the game with Splendy, Steve Ince and Kevin Beimers, so obviously the writing award is the important one from our point of view – it’s up against some amazing games.
London's Brawling! We've been working with Paw Print Games and publisher nDreams on their London-based zombie brawler Bloody Zombies. It's a 4-player side-scrolling brawler which can also use VR, which is something you definitely have to experience - the effectiveness of the VR gameplay took us by surprise.
From the website:
London has been lost to the undead plague. Overrun by hordes of mutated zombies, the last hope rests in the united fists of four lone outcasts. Using brutal combat skills to survive in this new world, they must form a fragile alliance to smash, slash & brawl through the undead horde and save what is left of their broken city.
Bloody Zombies is a co-op brawler designed to be played with any combination of TV/monitor and VR players. Fight across the ruins of London using carefully refined Free-Form Combat, taking down a terrifying variety of undead with an expanding special move-set. Created for 1-4 players, Bloody Zombies is also enhanced with VR - using its unique viewpoint to help the team overcome obstacles & discover secrets in the game.
We're looking forward to getting our hands bloody with the release version!
We were very pleased to take part in the juries for Narrative and Ones To Watch. Well done to all the nominees!
We’re teaming up with BAFTA Cymru and RPG: Relating Philosophy and Gaming to bring you an event in Cineworld in Cardiff, where we’ll talk about using interactive storytelling methods to evoke horror and other emotions in your audience, and then have a fireside chat – led by a philosopher – exploring the subject in more depth.
We’re taking over one of the screens in Cineworld Cardiff on April 24th at 7pm.
You’re welcome to come along! More info and booking here – and if you’re quick enough off the mark you can use the code ‘cymruguest’ to get a free ticket.
We're delighted to announce that we're working with Welsh studio Quantum Soup on their debut title Talesinger: The Voice of the Dragon, a narrative RPG without combat set in Iron Age Wales, for PC and consoles. To quote the developer:
Play as apprentice bard Gwen, tasked with uniting the quarrelling Celtic tribes against the invading Romans. Instead of fighting, use your songs and stories to inspire, persuade, or shame chieftains into action. Combine three different branches of magic; Bardic performance, Vate oratory and Druidic spiritualism. Talk with spirits, walk in myth, and fuel the legendary fire of the Celts.
We're looking forward to getting our teeth into the story and gameworld - it's a setting close to our hearts - and are also very happy to be helping out Quantum Soup with the Welsh translation, working with the Welsh author Aled O Richards.
Very pleased to hear today that an edited version of The Bunker – an atmospheric fully live-action adventure we worked on last year – has been accepted into the Cannes film festival as a short film. Really pleased for Splendy Games, and looking forward to hearing how it’s received.
Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while.
From the article:
High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with orcs in Vanishing Realms, or a perfect round in Fruit Ninja VR, but these are admittedly limited experiences. They’re lacking in features that keep us from labeling them as truly complete games that you could lose hours in.
Raiders of Erda could be one of the first such games we sink that much time into.
We’re very pleased to announce that we’re working with Instinct Games, the powerhouse behind Ark: Survival Evolved, on an exciting and yet-to-be-announced project. Can’t wait for you to see it, but it’s early days!
Here’s what they had to say about working with us:
“Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.” — Mostafa Hafez, CEO
Which was lovely of them! For our part, the project is fantastic and we look forward to playing it!