Very pleased to hear today that an edited version of The Bunker – an atmospheric fully live-action adventure we worked on last year – has been accepted into the Cannes film festival as a short film. Really pleased for Splendy Games, and looking forward to hearing how it’s received.
Whoops, we missed this! An early preview article on Raiders of Erda, which we’ve been working on with Cooperative Innovations for a while. From the article: High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with […]
We’re very pleased to announce that we’re working with Instinct Games, the powerhouse behind Ark: Survival Evolved, on an exciting and yet-to-be-announced project. Can’t wait for you to see it, but it’s early days! http://www.instinctgames.com/ Here’s what they had to say about working with us: “Talespinners quickly grasped our concept and were immediately able to work […]
Like most of the industry, we're at GDC in San Francisco from Feb 27th to March 3rd. If you'd like to meet up with us to chat about your game's story, we'd be more than happy to oblige. Get in touch. And if you can't make GDC but still want to talk, that's fine too [...]
While the world seems to have turned upside down in the last twelve months, and we don’t yet know what all the knock-on effects will be, one good thing has come out of 2016 for us – last year Talespinners didn’t exist, and now it does!
Very pleased to announce that we're working with Lion Game Lion on their upcoming title Raid: World War II. We're having a lot of fun with it. We can't say much, but here's the blurb from the website to give you a rough overview: RAID: World War II the first game by Lion game Lion, [...]
We're very happy to say that we're working with the Munich-based Fairytale Distillery on their PvP Sandbox MMO The Exiled. The game's been under development for a while, but has now reached the point where it's critical to pull together a lot of the early work into a consistent, coherent setting and background. The Exiled [...]
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!
Simon Barratt Director, Cooperative Innovations
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written. We worked together on RAID: World War II by Lion game Lion, which has a complex VO structure. Talespinners grasped this very quickly and we went on to write some great dialogue in character. We hope to have a working relationship with Talespinners for some time to come.
Arash Amini Producer, Lion Game Lion
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
Talespinners offered us floor to ceiling help with our narrative while still calling out the areas where they recognised that we had already carried out good enough work ourselves. They quickly and accurately grasped the themes and subtleties of the project and were both fast and responsive in the work they produced.
Ciaran O'Connor Producer, Curiscope
Great talent combined with a complete openness to feedback, make Talespinners a top class vendor. They took our feedback onboard and improved upon it quickly, with complete clarity on progress at all key stages throughout development. A big thank you to Giles and Ian.
Dan Mills External Producer, nDreams
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