We’re sponsoring the 5th annual Wordplay Festival, on November 18th in Toronto, Canada! WordPlay is a free festival run by the Hand Eye Society celebrating the most interesting uses of writing and words in contemporary games. Each year there are curated games showcase, talks by creators about the craft, and ways for the public to […]
Ian is speaking at AdventureX in London on 11-12th November, giving a talk on all the bits of game narrative that aren't words. We're very happy to be back at the event - there are all-too-few game narrative conventions around, and AdventureX is always good fun. We're even happier to be one of the sponsors [...]
We've been working with Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean. For more info, check out their website here - the ocean is a perfect fit for VR, and given their experience in the field we're excited to see the result.From the site: We strongly believe we [...]
The Develop conference in Brighton was excellent for us this year – we’ve just confirmed that we’re working with two new clients who we met for the first time at the event. Winter Hall is a game in development from Lost Forest Games. At Develop, it was announced as a semi-finalist in the Epic Games/Wellcome […]
Ian has two talks coming up in the next week. The first is 3:15 this Sunday at the Nineworlds convention in London. In this talk, Ian will dive into what's really going on when you're trying to create strong emotions such as horror in computer games, LARP, and other media, drawing on examples from recent [...]
We're really happy to announce that we're working with Earplay, the US company at the forefront of 'stories you play with your voice' - interactive audio productions across devices such as Amazon's Alexa and Google Home. If you haven't tried out their games, enable Earplay on Alexa or the Google Assistant, or download the Earplay [...]
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
Giles and Ian did a brilliant job of understanding our requirements and delivering a great story bible for us to work with as we went through pre-production with our coop VR RPG ‘Raiders of Erda’. The staged approach to feedback and iteration between their team and ours meant that we got exactly what we were after and we can’t wait to continue working with them as the game now goes into full production! Thanks guys!
Simon Barratt Director, Cooperative Innovations
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
Working with the guys at Talespinners was a very straightforward, creative and collaborative experience. It took very little conversation to get on the right track and move forward with some excellent narrative and conversational dialogue being written. We worked together on RAID: World War II by Lion game Lion, which has a complex VO structure. Talespinners grasped this very quickly and we went on to write some great dialogue in character. We hope to have a working relationship with Talespinners for some time to come.
Arash Amini Producer, Lion Game Lion
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
Talespinners offered us floor to ceiling help with our narrative while still calling out the areas where they recognised that we had already carried out good enough work ourselves. They quickly and accurately grasped the themes and subtleties of the project and were both fast and responsive in the work they produced.
Ciaran O'Connor Producer, Curiscope
Great talent combined with a complete openness to feedback, make Talespinners a top class vendor. They took our feedback onboard and improved upon it quickly, with complete clarity on progress at all key stages throughout development. A big thank you to Giles and Ian.
Dan Mills External Producer, nDreams
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