Giles has recently completed a short contract with Eidos Montréal, writing on an exciting project and — well, that’s as much as we can say about that for now! We work with all sizes of games company, from small indie to large AAA. We’ll be at EGX Rezzed this week, which runs from 13-15 April in […]
We recently led a workshop with some of the amazingly talented folk from ustwo games, leading them through our Moment-based Story Design process (something so special, it gets Title Case for its name!) and helped guide them in cooking up something that could be quite amazing.
This Thursday, 12th April, The Writers’ Guild of Great Britain (WGGB) is hosting a Games Writers’ Networking Event in London. Come along to meet other working games writers (including Giles), chat, network, ask craft and industry questions and get to know one another in a friendly atmosphere. Only a few tickets are left at the […]
A mysterious art-deco hotel, staffed by faceless mannequin-like figures. Mind-bending puzzles. A dark and unsettling mystery. This is The Spectrum Retreat, the first game from BAFTA Young Game Designer winner Dan Smith, announced by the publisher Ripstone this week. We've helped Dan and Ripstone with this title, and are very keen to get hands-on with [...]
Since before Christmas, we've been going through applications for our new mentorship programme. The aim is to help up-and-coming games writers create solid portfolio pieces, with our guidance and feedback. We had over fifty entries from all over the world, which was a surprise to us! A wealth of project ideas from fantastic people, all [...]
Just when you thought you’d finished your Christmas shopping: Bloody Zombies is coming to Nintendo Switch on 23rd December! In case you missed it earlier this year on PC, VR, PlayStation 4 and Xbox One, Bloody Zombies tells a suitably festive tale of an unlikely family joining together to defeat impossible odds, as four survivors [...]
Two titles we've worked on have releases today: Purrfect Date, from BaeTeam and Bossa! The game is a cross between a visual novel, a dating sim, and a dark British comedy. Eurogamer's review says "Incredibly sweet and beautifully written," and we couldn't agree more. Michelle and Giles helped BaeTeam polish their prose and untangle their interactivity. [...]
Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.
Dave Miller Co-owner, Runner Duck Games
Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.
Chris Payne Managing Director, Quantum Soup
Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.
Olly Bennett Managing Director, Cardboard Sword
Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.
Mostafa Hafez CEO, Instinct Games
Decisively creative. Insightfully articulate. Committed to the craft. For example, Ian’s recent advice decisively reshaped our critical opening narrative moments to make them deeply affecting... [Talespinners] are consistently responsible, reliable, and efficient.
Luke Hughes Project Lead, Burden of Command
It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.
Allan Plenderleith Director, Splendy Games
We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.
Alexander Zacherl Managing Director / Game Director, Fairytale Distillery
What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.
Lea Schönfelder Senior Game Designer, ustwo Games
When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.
Mark Drew CEO, Villainous Games
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