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Where’s My Shoggoth?

March 22, 2018 by

Writing, Poetry By Ian Thomas and Adam Bolton | Published by Archaia

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Mosaic

February 2, 2018 by

We're very happy to be helping out Krillbite Studios with Mosaic, their mysterious new title that explores urban life and isolation and which feels like something drawn from Kafka and Another World. Check out its beautiful, bleak visuals in the teaser video below.

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Mentorships Awarded!

January 19, 2018 by

Since before Christmas, we've been going through applications for our new mentorship programme. The aim is to help up-and-coming games writers create solid portfolio pieces, with our guidance and feedback. We had over fifty entries from all over the world, which was a surprise to us! A wealth of project ideas from fantastic people, all [...]

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Double Drop Day

December 15, 2017 by

Two titles we've worked on have releases today: Purrfect Date, from BaeTeam and Bossa! The game is a cross between a visual novel, a dating sim, and a dark British comedy. Eurogamer's review says "Incredibly sweet and beautifully written," and we couldn't agree more. Michelle and Giles helped BaeTeam polish their prose and untangle their interactivity. [...]

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Wordplay 2017

November 14, 2017 by

We’re sponsoring the 5th annual Wordplay Festival, on November 18th in Toronto, Canada! WordPlay is a free festival run by the Hand Eye Society celebrating the most interesting uses of writing and words in contemporary games. Each year there are curated games showcase, talks by creators about the craft, and ways for the public to […]

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Mentorship Programme

November 9, 2017 by

We’ve been unable to offer internships and work experience due to the way we’re set up; but we really wanted to find a way to give upcoming writers a leg-up. As a result, we’ve just launched our new mentorship programme! Read all about it and apply here.

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AdventureX 2017: Without Words

October 18, 2017 by

Ian is speaking at AdventureX in London on 11-12th November, giving a talk on all the bits of game narrative that aren't words. We're very happy to be back at the event - there are all-too-few game narrative conventions around, and AdventureX is always good fun. We're even happier to be one of the sponsors [...]

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Purrfect Date!

October 6, 2017 by

Spec-cat-ular mews! We're delighted to announce that we've been helping Bae Team and Bossa put the finishing touches on Purrfect Date, their interactive cat-dating sim/visual novel/comedy. Meownificent!

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Interview with Articy:Draft

September 14, 2017 by

Here's Giles and Ian discussing narrative design, storytelling for games, what we do at Talespinners, and the realities of VR storytelling. Thanks to Karsten from Nevigo for coming along to our stand at Gamescom 2017 to chat to us.

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