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Storytelling in VR

August 13, 2018 by

Ian gave a talk at VRSW in Cardiff a couple of months ago on our experiences of storytelling in VR. He’s put his conclusions into a blog post – take a look here for hints and tips on making the player feel part of your world, and on telling stories that aren’t simply passive experiences.

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New Talespinner: Cash DeCuir!

August 13, 2018 by

Excellent news! Cash DeCuir is joining Talespinners! Cash has worked for us in the past as a freelancer on titles such as Catastronauts, and we’re very pleased he’s agreed to become part of our co-operative. He’s honed his writing and design skills at Failbetter Games, where he was lead writer on Fallen London, and worked […]

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Talespinners Rebooted

July 16, 2018 by

Talespinners is changing, as we say goodbye to Giles and bring in new partners.

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Catastronauts

July 4, 2018 by

Can you deal with unrelenting disaster and hold your ship together long enough to destroy the enemy invaders? Repair systems, extinguish fires, arm the torpedoes, avoid deadly solar flares, destroy your friends and clone them back again; it's all in the life of a Catastronaut! Enlist today! FTL meets Overcooked? Welcome to Catastronauts! We've been [...]

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Talespinners Joins UKIE

June 2, 2018 by

We've joined UKIE, the UK Interactive Entertainment association. This is partly because we gain all sorts of benefits from joining, but also because we're very happy to support them. We've witnessed firsthand UKIE's excellent work in supporting UK developers, both in running events at home, but also at the excellent UK stand at GDC and [...]

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Radio 1 Academy

May 22, 2018 by

Ian will be talking about things you can do in the games industry that don’t need coding skills for the Radio 1 Academy at Swansea Grand on Thursday – reserve places here!

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Develop Award Nomination!

May 22, 2018 by

We’ve been nominated for a Develop Award! We’re on the shortlist for 2018’s Creative Outsourcer (Visual + Development). We’re very pleased about this, and can’t wait for Develop itself. Congratulations to all the awards nominees, and our fellow nominees in the same category. You can see all the awards shortlists here.

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My Child Lebensborn

May 11, 2018 by

We're grateful to have been involved with the production of Sarepta Studio's new title My Child Lebensborn. The game is an exploration of the children left behind after war, with enemy soldiers as fathers. It's a mobile game about emotional survival which casts you in the role of a parent having to care for such [...]

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Eidos Montréal Project

April 12, 2018 by

Giles has recently completed a short contract with Eidos Montréal, writing on an exciting project and — well, that’s as much as we can say about that for now! We work with all sizes of games company, from small indie to large AAA. We’ll be at EGX Rezzed this week, which runs from 13-15 April in […]

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