Ian is speaking at AdventureX in London on 11-12th November, giving a talk on all the bits of game narrative that aren’t words.
We’re very happy to be back at the event – there are all-too-few game narrative conventions around, and AdventureX is always good fun. We’re even happier to be one of the sponsors of the event this year!
There are lots of great speakers across both days, and lots of great narrative games to see and play – come along.
Chocks away! We’ve been working with Runner Duck on Bomber Crew, which comes out on Steam on Oct 19th 2017!
The Develop conference in Brighton was excellent for us this year – we’ve just confirmed that we’re working with two new clients who we met for the first time at the event.
Winter Hall is a game in development from Lost Forest Games. At Develop, it was announced as a semi-finalist in the Epic Games/Wellcome Trust Developing Beyond competition. The game focuses on exploring a village in England that has gone through the ravages of the Black Death – you, the protagonist, can jump into different characters’ perspectives to explore the horror-tinged legacy. We’re helping to knock the story into shape and to develop the writing – fingers crossed for the game in the final round of the competition!
Depot is a sci-fi adventure game from Villainous Games. We’re working with Mark and his team to develop the overall story, which we won’t spoil here – keep an eye out for further announcements!
Ian has two talks coming up in the next week.
The first is 3:15 this Sunday at the Nineworlds convention in London. In this talk, Ian will dive into what’s really going on when you’re trying to create strong emotions such as horror in computer games, LARP, and other media, drawing on examples from recent titles he’s worked on. He’ll discuss strategies you can use to elicit specific responses from your players through design, writing, art, sound and gameplay. More information here.
The second is at the Arcade Vaults popup in Cardiff on Monday 7th at 6pm, where Ian will be talking about the bits of game storytelling which aren’t the words, and giving some hints and tips on techniques to use. More information here!
We keep getting asked how someone can start writing for games. In fact, we’re asked so often, that Ian wrote a blog post on it so he can just point people at that. You can find it over here.