We're writers, designers, directors and coders. We love story.
We're based in South Wales, and we work on projects all over the world. What's your story?
We're Ian and Giles. We run Talespinners. We write, design and produce most of the company's work directly and act as editors and project managers for any subcontractors. Both of us love fable and storytelling, strong world-building, stories which uncover truths and which hit you in the gut. We know about choices, and how to leave gaps to let the player step in.
Writer / Coder / Narrative Designer
Ian is a writer, narrative designer, games programmer, and published author and screenwriter. Over the last twenty-five years, he's worked in interactive television, education, film, publishing and the games industry, where he's helped bring to life console & PC games such as SOMA, the LEGO games and the LittleBigPlanet series.
Outside mainstream games, Ian's writing includes the Napoleonic horror movie Fallen Soldiers, the children's Cthulhu book Where's My Shoggoth? and the best-selling interactive story Pendragon Rising. He also writes, designs and directs live-action events such as the acclaimed ghost story God Rest Ye Merry.
Writer / Narrative Designer
Giles is a writer and narrative designer, and has worked in the games industry for ten years, with contributions to more than thirty shipped titles in various roles, including multiple games published by Electronic Arts, Computer Entertainment and Microsoft Studios.
He has written for the BAFTA award-winning Relentless Software, written on the TIGA award-winning Velocity 2X developed by FuturLab, and was the lead writer on The Descendant, writing all five episodes of the adventure game series developed by Gaming Corps.
Writer / Game Designer
Chris has been working as a writer and game designer for many moons with folks that include Harebrained Schemes, Tap Tap Tap, Headless Chicken Games and One More Story Games. He's probably best known as the creator of the award-winning game "Mandatory Upgrade: X Marks the Spot". Outside of games he has written comics, short stories, and articles and has even worked extensively as a software developer (Gods help him). He's based in Canada.
Writer / Creative
Part writer, part performer, part games journalist and part corporate mouthpiece, Jason has been connecting words into meaningful sequences for the better part of two decades. He’s worked on marketing for games such as Ratchet & Clank and Killzone, scripts and taglines for Nokia and Microsoft, and even finds time to write his own stories and roleplaying adventures. He also likes to act and do the odd voiceover now and again.
He’s a dyed-in-the-wool gamer, and would cite Skyrim, Half-Life and Psychonauts amongst his favourite gaming stories. He loves writing about the fantastic and the funny. He tries to be both.
Writer / Game Designer
Tom Knights has worked as a writer and narrative designer for companies in the UK and USA, and has written everything from character dialogue to marketing copy. His recent projects include titles for Pocket Gems and Choice of Games, as well as NaturalMotion's BAFTA-nominated mobile hit, Dawn of Titans.
We work with a wide range of external writers, with specialists in genre, medium, but also in particular topics. Along with games writers, we have award-winning authors, comic book writers, screenwriters, copywriters and editors on our books. Let us know if you're looking for something in particular.