About Us

We're writers, designers, directors and coders. We love story.

We're based in South Wales, and we work on projects all over the world. What's your story?

We're Ian and Giles. We run Talespinners. We write, design and produce most of the company's work directly and act as editors and project managers for any subcontractors. Both of us love fable and storytelling, strong world-building, stories which uncover truths and which hit you in the gut. We know about choices, and how to leave gaps to let the player step in.

We work with a range of associate writers who we call in when we need help, or when we need a particular skillset. Along with games writers, we have award-winning authors, comic book writers, screenwriters, copywriters and editors on our books. Let us know if you're looking for something in particular.

Ian Thomas

Writer / Coder / Narrative Designer

Ian is a narrative designer, a games programmer, and a published author and screenwriter. He's wrestled story and computers for a living for over two decades.

Ian has worked in interactive television, education, film, publishing and the videogames industry, where he's helped bring to life console & PC games such as SOMA, the LEGO games and the LittleBigPlanet series.

His first feature film, Fallen Soldiers, came out in 2015, and his children's Cthulhu book Where's My Shoggoth? is in all good book shops. He also writes, designs and directs live-action events such as the acclaimed ghost story God Rest Ye Merry. You can pick up his best-selling interactive story Pendragon Rising on most games platforms.

He's currently working on story and gameplay for a variety of international clients on console, desktop, mobile and VR titles.

You can find out more about his work here.

Giles Armstrong

Writer / Narrative Designer

Giles is an experienced writer and narrative designer who specialises in devising, developing and delivering world-class story-driven videogame experiences for players of all ages and ability levels.

Giles has worked in the games industry for nine years, with contributions to 28 shipped titles in various roles, including multiple games published by Electronic Arts, Sony Computer Entertainment and Microsoft Studios.

Now specialising in writing and narrative design for games of all genres and on all formats, Giles has written for the BAFTA award-winning Relentless Software, written on the TIGA award-winning Velocity 2X developed by FuturLab, and is currently the lead writer on The Descendant, a new episodic adventure game series being developed by Gaming Corps.

You can find out more about his work here.

Both Ian and Giles are full members of the Writer's Guild of Great Britain and of BAFTA.