It's six months since our last State of the Nation and, appropriately, we've been snowed under! Over the last six months our project list has shot up; at one point we had sixteen projects on the go at the same time. Our writers and associates have been hard at work on everything from cat-dating sims to futuristic horror!
Here are some highlights from the last six months:
- New releases:
- Paw Print Games and nDreams released Bloody Zombies, their VR co-op 2D brawler.
- Lion Game Lion released Raid: World War II, their WW2 4-player behind-enemy-lines co-op.
- Runner Duck released their superb FTL-like WW2 flight game Bomber Crew.
- The Bunker - the live-filmed video adventure we helped write for Splendy Games - came out as a physical release on PS4 via Limited Run Games, and also appeared in an edited form as a short at the Cannes film festival!
- We helped Bae Team and Bossa put the finishing touches to Purrfect Date, the interactive cat-dating sim/visual novel/comedy that you didn’t know you needed! It’s out on the 15th of December, so be sure to add it to your Steam wishlist.
- Work in progress:
- We’re working with Earplay on ‘stories that you play with your voice’ - interactive radio plays that are experienced via Amazon Alexa, Google Assistant and other voice-activated devices. It’s really exciting to be in at the birth of a new storytelling medium!
- We’re writing Winter Hall for Lost Forest Games, a horror-tinged first-person adventure about historical plague in England. It’s part-funded by the Developing Beyond programme of the Wellcome Trust, so we’re doing all we can to make sure it’s realistic. Happily, one of our associate writers is a trained archaeologist...
- We’ve done a bunch of work for Villainous Games on Depot, a first-person sci-fi adventure which we won’t spoil here, but which tackles a whole raft of interesting themes.
- We’ve been helping out Green Tree Games on their emotional and tactical sim Burden of Command. We’re acting in a consulting role on this, alongside such luminaries as Alexis Kennedy and Chris Avellone. It’s a study of leadership in warfare that looks at the hard choices field commanders have to make.
- We've been busy with Krillbite, giving them some writing and story support for their upcoming game Mosaic.
- We've written for Curiscope on Operation Apex, their roomscale VR adventure set in the depths of the ocean.
- We’ve also done new work for Orcari, Gamefjord, Soedesco, and a whole bunch of other international clients that we can’t talk about yet, alongside ongoing work for our stalwarts - Frictional Games, Quantum Soup, and Cardboard Sword!
- We did a whole load of talking - giving lectures at Nineworlds, AdventureX, the Celtic Games Show, and the Arcade Vaults, alongside our usual work with local universities. We sponsored AdventureX too, and the Wordplay Festival in Toronto.
- Ian took part in the judging for the UK Games Fund’s Tranzfuser programme, which saw some wonderful concepts from a wide variety of teams. Giles has been helping out on the Writer’s Guild of Great Britain’s games committee, and judging panels for the BAFTA Young Games Designer and BAFTA Cymru’s Best Game award.
We also had a chance to chat to the Articy:Draft team at our stand at Gamescom this year about story, narrative, VR and all sorts things. They made a video - take a look here!
Oh, and check out Ian's recent article on getting into games writing.
And finally, we launched our Mentorship Programme! A chance for upcoming writers to have a helping hand from us, as we’ll steer them to create a finished title. The closing date for this is Wednesday 6th December!
As you can see, the last six months have been outstanding, and the next six months are set to be even bigger for Talespinners. Thanks to all the amazing developers and publishers who’ve been part of our journey so far, and to stay up to date on our forthcoming announcements as they happen, be sure to follow us on Facebook and Twitter.
However you celebrate the festive period - we hope you have a great one.